![]() The baking was done in Marmoset Toolbag, where I created different baking groups to avoid artifacts when baking. The baking was pretty straightforward: I organized and named all my LP and HP meshes with the correct suffixes, made material IDs and I was ready to go. I’m currently working on my portfolio to hopefully land a job in the games industry. When I finished the academy I knew deep down that there is so much more to learn so I dedicated myself to learning all about the pipeline and started working on a couple of freelance projects. I decided to pursue a career in video games and stumbled upon a local academy called M3DS Academy for 3D and Game Design where I graduated as a character artist but as time went by I found my true passion that in making props/environments for games. ![]() But around 2017, I was introduced to 3D and instantly fell in love with it, so, slowly but surely my passion for 3D overshadowed the 2D work I did. I started studying Graphic Design at FON University where I received a Bachelor of Arts degree and started to work as a freelance graphic designer for various companies/clients. Ever since I was very young I was always playing video games and had a thing for art. My first introduction to 3D was back in 2017 and I’ve been actively working on my career since then. Hello! My name is Boban Lazarevski and I'm a Prop/Environment Artist from Skopje, North Macedonia.
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